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Space-ageWrangler

13 Art Reviews w/ Response

All 30 Reviews

Thanks for posting these, lots of awesome stuff!

Always like seeing ones where the textures and shapes seem sort of inspired by reality, like you can trace the origin of some of the different parts of the image, even if the whole is very surreal.

I'm guessing you don't have a dotpic style archive for your paintings?

Jumpanaatta responds:

Thank you! For the time being this is the archive, the next necessary step will be to build my own portfolio website. Having these finally compiled together makes that a lot easier though I still need to note down the information for each one. It's more characteristic for me to just rush into creating something new so I haven't paid that much attention to presenting my older works. Live and learn!

Awesome entry! Sad to hear you have to stop, your giant murals are really a staple of the big Newgrounds events, I hope you can manage to stay healthy though.

Really like the tile approach, they look great and it's a good fit for a drawing like this. Your King DeDeDe sprite is very nice too.

ScepterDPinoy responds:

Thank you and Happy Pixel Day!
Healthwise I fear I might get some type of illness such as diabetes or cancer in the future but I'll my best to stay healthy as possible so I can make art again.

Awesome! Never heard about woodburning before. I like how you used the contrast between the two different textures, and I like your use of the tall format.

Esperance responds:

Thank ya! ^⁠_⁠_⁠_⁠_⁠_⁠_⁠_⁠_⁠_⁠^ it's something I've only really been aware of recently so as a medium there's a lot of neat stuff to do with it and learn in

The weirdest thing is since it's heat based there's a lot of ways to interact with the wood itself. That and the pen heat is a whole thing to get used too like if fountain pens had skill cooldowns

These are great but idk why you left out Groove, that was the best one!

Jumpanaatta responds:

Oh, thanks! I didn't expect someone would remember all of them. This selection just felt coherent to me I guess... but I can still add the rest!

Nice textures on the arms and head, it's interesting how the front of the face looks like it's hidden by a cloak but the top has the "skin" or eye textures. The mix of sharp and soft edges also makes a nice effect.

MANUNKIND responds:

THANK YOU!

The perspective on the organic features (jellyfish, kelp and to a lesser extent the whale) could be improved a lot. Right now they look like 2D sprites and have no sense of depth.

For example, the kelp growing on the sides of the buildings facing the street could use some foreshortening compared to the kelp that's seen straight-on (especially noticeable in the bottom left corner and top left balconies). The kelp also stops very cleanly whenever it reaches a line, making it almost seem painted on at some points

The perspective on the buildings is well done and they have a nice variety. However I think that the lines are too uniform and take away a bit from the abandoned feeling of the city. This may just be a personal opinion, but I believe that using the straight line tool more sparingly and not making every line in the same width could help add more subtle imperfections (this also ties back to the kelp thing, you could paint over the lines more often to make it seem more realistic). Doing it like this might save you time too, you don't need the lines to be 100% accurate to the perspective in order to produce a sensation of depth.

Finally the lighting does not really suit the underwater theme. Right now the lack of shading makes it look like it could be a city in an overcast day, while in a large underwater scene there would be a decrease in brightness at all points at lower depths. A yellow glow seems to surround the edges of the picture, which no sense to me (although even if it doesn't make logical sense, you can still use things like that for a nice effect, I just don't like it here much).

The jellyfish and whale could also use some slightly more pronounced shading, as this is crucial in producing the sensation of volume that they're missing.

Overall I think you have a good understanding of conical perspective, and I found the building designs to be pretty original, but still believable. It's also refreshing to see a picture with more muted colors on Newgrounds, and it has a pretty original theme. Just keep practicing on organic shapes though.

Sorry if this went on a bit too long, I don't mean to be presumptuous or anything.

bigdoubledee responds:

Not at all. I honestly appreciate how much thought you put into the comment. I agree the ocean life seems a little flat, so thank you for the tips on how to bring out that depth next time!

I think you should try do stuff like this in separate layers. If you do a bottom layer for the colors without any white spots between them and then add the white mist on top, it'll probably give you a nicer effect. Right now the edges between the brush strokes are very visible.

When you do the white mist maybe you can use some sort of blurring or blending brush so that there aren't abrupt differences in the color due to the brush strokes.

JimmyBiscuit responds:

Thank you for your wise words

They're all awful.

JimmyBiscuit responds:

Cept for the cum god, he hot.

Rain World fucking rocks.

On a side note, I think the lighting is pretty good (especially on the main body) but the tentacles could probably use some work. I think they're too short compared to the size of the long legs, maybe it would help to join a few down to the ground like in the game, that way you can get a feel for the size the rest of them should have.

When I have to do something like this I also like making them curve around in big arcs and wind around eachother a lot, so that can help you add detail too.

Also, maybe you could have used different arrangements for the bubbles? It sorta sticks out that it's always the same pattern.

Edit: I think the background's fine mostly, the gradient gives a nice underwater effect and the rocks on the bottom are fine, it's just the bubble thing that bugs me.

shroomkid responds:

Thanks. Yeah the background was kind of an afterthought, didnt really focuse on it too much.

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