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Space-ageWrangler

4 Game Reviews

4 w/ Responses

Right click and press rewind, then press play. Repeat multiple times for improved music.

Little-Rena responds:

Aw piss, I forgot to put in the code to disable right click! You got me this time, but next time, you won't be so lucky!

Pretty fun. The ghosts aren't great at cornering you and you can basically hide forever in the task rooms but it still took me a few lives to even beat it once.

A little problem was that sometimes the ghosts would leave the center room through the sides, also, idk if you intended for the menu to be navigated with the arrow keys but it didn't work for me, and I had to use the mouse.

joker1313 responds:

Thanks for your feedback will fix this issue soon.

Overall the game is a bit boring when you have only one ball, but it gets better once you have 2 or 3.

It's very hard to lose, since you only need to keep one ball in the field, making it so you can just focus on the newest ball which will be the slowest. Maybe a lives system would work better?

A few issues I ran into:
-Paddle size doesn't reset on restart, making you have to reset the page.
-If you move your mouse through the center of the circle, you can make the paddle teleport from one end to the other, which is pretty easy to abuse.
-If you hit a ball just as it's about to leave the circle, the paddle hits it twice.
-I managed to rescue a ball just as it was leaving through the top of the circle, but the game played the sound effect and deleted it.

The graphics work fine and the sound effects are pretty nice.

Short-Field-Games responds:

Thanks for the feecback!

A lives system is in planning.

-The paddle size issue is a problem of us forgetting to reset the variable, we can fix it with 1 line of code and we will make sure to fix it in the next update.
-The teleporting thing is put in on purpose, because when we tried to smooth out the movement it made the game feel sluggish and unresponsive, but we might try and re-add it with some better code.
-The double hitting problem is a problem with our collision setup, and is something we found in testing just before we released the game. It should be fixed when we re-write the collision setup in the next update.
-The rescued ball situation is because we forgot to disable the rest of the ball's code when it was destroyed, this will also be fixed in the next update.

Moving and attacking is pretty good, plus the game looks cool overall (that red skull in the title screen is badass).

Having to click on the text to restart is pretty annoying, you should have the option to click anywhere or even to use space (since you can control the game without using the mouse).

The difficulty seems good to me, I got to 27 after a few attempts, but I'd like to see some sort of score multiplier for chaining kills while in the air, because right now there's no incentive to not use the buildings, which is a lot more boring. Also some powerups or different enemy types might spice it up, but I get that it would be a lot more work to add them.

EDIT: I tried some more today, but I can't get any higher than 32, maybe I'm not too good idk.

EricDanneskjold responds:

Thanks for the feed back, these are all great ideas. was it hard to get to 27? because the challenge really starts to ramp up around 40 points :)

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Joined on 12/17/20

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